![]() Unity Settings.: quickly open the Rider's Unity Engine settings page. ![]() Start Unity with Coverage: start Unity Editor with enabled code coverage support and open the Unity project that corresponds to the solution opened in Rider.Īttach to Unity Process.: attach to the running Unity instance, for example for debugging or unit testing purposes. Start Unity: start Unity Editor and open the Unity project that corresponds to the solution opened in Rider. To reduce the time you spend context switching between Rider and the Unity editor, some of the Unity editor's functionality is exposed directly in Rider on the Unity toolbar located in the top right corner.Ĭontrolling play mode: The Play, Pause, and Step buttons correspond to the same buttons in the Unity editor and work in the exact same way.Īccessing important Unity-related actions using the Unity-related Actions list: If you switch to the Solution view, you will see only the Scripts part of the project. For more details on how Rider works with Unity packages, refer to the blog post. Unity supports a number of different package types, and Rider will show them all. More importantly, the Packages node will also show all the packages referenced in your project. ![]() This might well only contain a manifest.json file which you can edit in Rider and when saved, Unity will update your project to include the packages you've added. Primarily, the Packages node in the Unity view shows you the contents of the Packages folder in the root of your project. By default, when working with a Unity project in Rider, the Explorer window switches to the Unity view showing you all the assets that constitute the project. ![]()
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